LGNov 28, 2022

Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning

arXiv:2211.15612v215 citationsh-index: 15
Originality Incremental advance
AI Analysis

This addresses a practical challenge in deploying multi-agent systems by improving policy learning from heterogeneous offline data, though it is incremental as it builds on existing offline MARL methods.

The paper tackles the problem of offline multi-agent reinforcement learning where agents have varying performance levels in pre-collected datasets, which can degrade team performance, and proposes a framework that achieves significantly better results in complex and mixed datasets, particularly when data quality differences are large.

Offline multi-agent reinforcement learning (MARL) aims to learn effective multi-agent policies from pre-collected datasets, which is an important step toward the deployment of multi-agent systems in real-world applications. However, in practice, each individual behavior policy that generates multi-agent joint trajectories usually has a different level of how well it performs. e.g., an agent is a random policy while other agents are medium policies. In the cooperative game with global reward, one agent learned by existing offline MARL often inherits this random policy, jeopardizing the performance of the entire team. In this paper, we investigate offline MARL with explicit consideration on the diversity of agent-wise trajectories and propose a novel framework called Shared Individual Trajectories (SIT) to address this problem. Specifically, an attention-based reward decomposition network assigns the credit to each agent through a differentiable key-value memory mechanism in an offline manner. These decomposed credits are then used to reconstruct the joint offline datasets into prioritized experience replay with individual trajectories, thereafter agents can share their good trajectories and conservatively train their policies with a graph attention network (GAT) based critic. We evaluate our method in both discrete control (i.e., StarCraft II and multi-agent particle environment) and continuous control (i.e, multi-agent mujoco). The results indicate that our method achieves significantly better results in complex and mixed offline multi-agent datasets, especially when the difference of data quality between individual trajectories is large.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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