LGROJan 6, 2023

Provable Reset-free Reinforcement Learning by No-Regret Reduction

arXiv:2301.02389v33 citationsh-index: 13
Originality Highly original
AI Analysis

This work addresses the problem of making RL more practical for real-world applications by reducing reliance on costly resets, though it is incremental as it builds on existing no-regret methods.

The paper tackles the challenge of expensive reset mechanisms in reinforcement learning by proposing a no-regret reduction that transforms reset-free RL into a two-player game, resulting in a provably correct algorithm for linear Markov decision processes that achieves sublinear performance regret and sublinear total resets.

Reinforcement learning (RL) so far has limited real-world applications. One key challenge is that typical RL algorithms heavily rely on a reset mechanism to sample proper initial states; these reset mechanisms, in practice, are expensive to implement due to the need for human intervention or heavily engineered environments. To make learning more practical, we propose a generic no-regret reduction to systematically design reset-free RL algorithms. Our reduction turns the reset-free RL problem into a two-player game. We show that achieving sublinear regret in this two-player game would imply learning a policy that has both sublinear performance regret and sublinear total number of resets in the original RL problem. This means that the agent eventually learns to perform optimally and avoid resets. To demonstrate the effectiveness of this reduction, we design an instantiation for linear Markov decision processes, which is the first provably correct reset-free RL algorithm.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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