Neurorehab: An Interface for Rehabilitation
This work addresses rehabilitation for people with motor disabilities, but it appears incremental as it builds on existing technologies like Kinect and Unity for a specific application.
The paper tackles the problem of low adherence to recommended exercises among people with motor disabilities by developing a brain-computer interface using Kinect v2.0 and Unity 3D for neurorehabilitation, resulting in a motivating and effective system that leverages repetitive activities and adaptive learning.
About 15% of the world population is affected by a disability in some form, amongst whom only 31% perform the recommended exercises without intervention. We are working on developing a motivating and effective way to encourage people. In our work, we leverage the fact that repetitive exercises can help people with motor disabilities due to the robust plasticity of the pre-frontal cognitive control system in the brain. We investigate the role of repetitive activities for neurorehabilitation with the help of a brain computer interface, formulated using immersive game design with Kinect v2.0 and Unity 3D. We also introduce a game design paradigm for adaptive learning for the patients.