CVLGDec 30, 2022

Stroke-based Rendering: From Heuristics to Deep Learning

arXiv:2302.00595v113 citationsh-index: 59
Originality Synthesis-oriented
AI Analysis

It provides a structured introduction to stroke-based rendering for researchers and practitioners in AI and computer graphics, but it is incremental as it is a survey paper.

The paper surveys stroke-based rendering algorithms, which tackle the problem of generating artworks through planned sequences of shapes and strokes rather than pixel-based methods, bridging the gap between human artistic processes and deep learning models.

In the last few years, artistic image-making with deep learning models has gained a considerable amount of traction. A large number of these models operate directly in the pixel space and generate raster images. This is however not how most humans would produce artworks, for example, by planning a sequence of shapes and strokes to draw. Recent developments in deep learning methods help to bridge the gap between stroke-based paintings and pixel photo generation. With this survey, we aim to provide a structured introduction and understanding of common challenges and approaches in stroke-based rendering algorithms. These algorithms range from simple rule-based heuristics to stroke optimization and deep reinforcement agents, trained to paint images with differentiable vector graphics and neural rendering.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes