LGROFeb 23, 2023

Grounding Graph Network Simulators using Physical Sensor Observations

arXiv:2302.11864v220 citationsh-index: 44
Originality Incremental advance
AI Analysis

This addresses the limitation of existing simulators in robotics and engineering that rely solely on synthetic data, offering a more robust solution for deformable object simulation.

The paper tackles the problem of error accumulation in long-term predictions of learned Graph Network Simulators by integrating real-world point cloud data to ground simulations, resulting in accurate and stable predictions even with uncertainties like unknown material properties.

Physical simulations that accurately model reality are crucial for many engineering disciplines such as mechanical engineering and robotic motion planning. In recent years, learned Graph Network Simulators produced accurate mesh-based simulations while requiring only a fraction of the computational cost of traditional simulators. Yet, the resulting predictors are confined to learning from data generated by existing mesh-based simulators and thus cannot include real world sensory information such as point cloud data. As these predictors have to simulate complex physical systems from only an initial state, they exhibit a high error accumulation for long-term predictions. In this work, we integrate sensory information to ground Graph Network Simulators on real world observations. In particular, we predict the mesh state of deformable objects by utilizing point cloud data. The resulting model allows for accurate predictions over longer time horizons, even under uncertainties in the simulation, such as unknown material properties. Since point clouds are usually not available for every time step, especially in online settings, we employ an imputation-based model. The model can make use of such additional information only when provided, and resorts to a standard Graph Network Simulator, otherwise. We experimentally validate our approach on a suite of prediction tasks for mesh-based interactions between soft and rigid bodies. Our method results in utilization of additional point cloud information to accurately predict stable simulations where existing Graph Network Simulators fail.

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