Tracking Fast by Learning Slow: An Event-based Speed Adaptive Hand Tracker Leveraging Knowledge in RGB Domain
This work addresses hand tracking for fast-moving hands in real-world applications, offering a novel dataset and method but is incremental as it builds on existing RGB-based knowledge.
The paper tackled 3D hand tracking with fast motion by using an event camera to overcome motion blur in RGB videos, achieving superior performance over existing RGB-based and event-based methods in fast hand tracking tasks.
3D hand tracking methods based on monocular RGB videos are easily affected by motion blur, while event camera, a sensor with high temporal resolution and dynamic range, is naturally suitable for this task with sparse output and low power consumption. However, obtaining 3D annotations of fast-moving hands is difficult for constructing event-based hand-tracking datasets. In this paper, we provided an event-based speed adaptive hand tracker (ESAHT) to solve the hand tracking problem based on event camera. We enabled a CNN model trained on a hand tracking dataset with slow motion, which enabled the model to leverage the knowledge of RGB-based hand tracking solutions, to work on fast hand tracking tasks. To realize our solution, we constructed the first 3D hand tracking dataset captured by an event camera in a real-world environment, figured out two data augment methods to narrow the domain gap between slow and fast motion data, developed a speed adaptive event stream segmentation method to handle hand movements in different moving speeds, and introduced a new event-to-frame representation method adaptive to event streams with different lengths. Experiments showed that our solution outperformed RGB-based as well as previous event-based solutions in fast hand tracking tasks, and our codes and dataset will be publicly available.