CVIVMar 4, 2023

Graph-based Representation for Image based on Granular-ball

arXiv:2303.02388v115 citationsh-index: 25
Originality Incremental advance
AI Analysis

This addresses challenges in deep learning models for image processing, though it appears incremental as an improved method for a known bottleneck.

The authors tackled the inefficiency and lack of robustness in image processing by representing images as graphs using granular-ball computing, resulting in improved efficiency and understandability in classification tasks on benchmark datasets.

Current image processing methods usually operate on the finest-granularity unit; that is, the pixel, which leads to challenges in terms of efficiency, robustness, and understandability in deep learning models. We present an improved granular-ball computing method to represent the image as a graph, in which each node expresses a structural block in the image and each edge represents the association between two nodes. Specifically:(1) We design a gradient-based strategy for the adaptive reorganization of all pixels in the image into numerous rectangular regions, each of which can be regarded as one node. (2) Each node has a connection edge with the nodes with which it shares regions. (3) We design a low-dimensional vector as the attribute of each node. All nodes and their corresponding edges form a graphical representation of a digital image. In the experiments, our proposed graph representation is applied to benchmark datasets for image classification tasks, and the efficiency and good understandability demonstrate that our proposed method offers significant potential in artificial intelligence theory and application.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes