CVMar 9, 2023

Optimization-Based Eye Tracking using Deflectometric Information

arXiv:2303.04997v16 citationsh-index: 18
Originality Incremental advance
AI Analysis

This improves eye tracking accuracy for VR/AR/MR applications, though it is an incremental advance over existing reflection-based methods.

The paper tackled eye tracking for VR/AR/MR by using deflectometric surface measurements with optimization-based inverse rendering, achieving mean relative gaze errors below 0.45 degrees and a 6X improvement over a reflection-based state-of-the-art method in simulation.

Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point light sources, or image-based and exploit 2D features of the acquired eye image. In this work, we attempt to significantly improve reflection-based methods by utilizing pixel-dense deflectometric surface measurements in combination with optimization-based inverse rendering algorithms. Utilizing the known geometry of our deflectometric setup, we develop a differentiable rendering pipeline based on PyTorch3D that simulates a virtual eye under screen illumination. Eventually, we exploit the image-screen-correspondence information from the captured measurements to find the eye's rotation, translation, and shape parameters with our renderer via gradient descent. In general, our method does not require a specific pattern and can work with ordinary video frames of the main VR/AR/MR screen itself. We demonstrate real-world experiments with evaluated mean relative gaze errors below 0.45 degrees at a precision better than 0.11 degrees. Moreover, we show an improvement of 6X over a representative reflection-based state-of-the-art method in simulation.

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