AILGMar 14, 2023

Act-Then-Measure: Reinforcement Learning for Partially Observable Environments with Active Measuring

arXiv:2303.08271v113 citationsh-index: 31
Originality Incremental advance
AI Analysis

This addresses the challenge of efficient decision-making in partially observable settings for AI agents, representing an incremental improvement over existing methods.

The paper tackles the problem of reinforcement learning in partially observable environments where agents control information gathering, introducing the act-then-measure heuristic to simplify policy computation and proving a performance bound, with their algorithm outperforming prior methods on several environments.

We study Markov decision processes (MDPs), where agents have direct control over when and how they gather information, as formalized by action-contingent noiselessly observable MDPs (ACNO-MPDs). In these models, actions consist of two components: a control action that affects the environment, and a measurement action that affects what the agent can observe. To solve ACNO-MDPs, we introduce the act-then-measure (ATM) heuristic, which assumes that we can ignore future state uncertainty when choosing control actions. We show how following this heuristic may lead to shorter policy computation times and prove a bound on the performance loss incurred by the heuristic. To decide whether or not to take a measurement action, we introduce the concept of measuring value. We develop a reinforcement learning algorithm based on the ATM heuristic, using a Dyna-Q variant adapted for partially observable domains, and showcase its superior performance compared to prior methods on a number of partially-observable environments.

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