CVMar 20, 2023

FullFormer: Generating Shapes Inside Shapes

arXiv:2303.11235v11 citationsh-index: 35
Originality Highly original
AI Analysis

This enables more realistic 3D shape generation with internal structures, addressing a limitation in computer graphics and 3D modeling applications.

The paper tackles the problem of generating 3D shapes with complex internal geometric details, which previous implicit generative models struggled with, and achieves state-of-the-art point cloud generation results on ShapeNet classes like Cars, Planes, and Chairs.

Implicit generative models have been widely employed to model 3D data and have recently proven to be successful in encoding and generating high-quality 3D shapes. This work builds upon these models and alleviates current limitations by presenting the first implicit generative model that facilitates the generation of complex 3D shapes with rich internal geometric details. To achieve this, our model uses unsigned distance fields to represent nested 3D surfaces allowing learning from non-watertight mesh data. We propose a transformer-based autoregressive model for 3D shape generation that leverages context-rich tokens from vector quantized shape embeddings. The generated tokens are decoded into an unsigned distance field which is rendered into a novel 3D shape exhibiting a rich internal structure. We demonstrate that our model achieves state-of-the-art point cloud generation results on popular classes of 'Cars', 'Planes', and 'Chairs' of the ShapeNet dataset. Additionally, we curate a dataset that exclusively comprises shapes with realistic internal details from the `Cars' class of ShapeNet and demonstrate our method's efficacy in generating these shapes with internal geometry.

Foundations

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