CRLGMar 26, 2023

Deepfake in the Metaverse: Security Implications for Virtual Gaming, Meetings, and Offices

arXiv:2303.14612v245 citationsh-index: 22
Originality Synthesis-oriented
AI Analysis

It addresses security threats for users and industries in the metaverse, but is incremental as it synthesizes existing concerns without new solutions.

This paper examines the security implications of deepfakes in the metaverse, focusing on impersonation risks in gaming, meetings, and virtual offices, and discusses their impact on confidentiality, integrity, and availability.

The metaverse has gained significant attention from various industries due to its potential to create a fully immersive and interactive virtual world. However, the integration of deepfakes in the metaverse brings serious security implications, particularly with regard to impersonation. This paper examines the security implications of deepfakes in the metaverse, specifically in the context of gaming, online meetings, and virtual offices. The paper discusses how deepfakes can be used to impersonate in gaming scenarios, how online meetings in the metaverse open the door for impersonation, and how virtual offices in the metaverse lack physical authentication, making it easier for attackers to impersonate someone. The implications of these security concerns are discussed in relation to the confidentiality, integrity, and availability (CIA) triad. The paper further explores related issues such as the darkverse, and digital cloning, as well as regulatory and privacy concerns associated with addressing security threats in the virtual world.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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