CVMar 28, 2023

One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer

arXiv:2303.16160v1166 citationsh-index: 81
Originality Incremental advance
AI Analysis

This work addresses the challenge of accurate 3D human body, face, and hand estimation from images for applications in computer vision and graphics, though it is incremental by improving upon existing multi-stage methods.

The authors tackled the problem of 3D whole-body mesh recovery from a single image by proposing a one-stage pipeline (OSX) with a Component Aware Transformer, which avoids separate networks for body, face, and hands to prevent implausible rotations and poses, achieving state-of-the-art results on benchmarks like UBody.

Whole-body mesh recovery aims to estimate the 3D human body, face, and hands parameters from a single image. It is challenging to perform this task with a single network due to resolution issues, i.e., the face and hands are usually located in extremely small regions. Existing works usually detect hands and faces, enlarge their resolution to feed in a specific network to predict the parameter, and finally fuse the results. While this copy-paste pipeline can capture the fine-grained details of the face and hands, the connections between different parts cannot be easily recovered in late fusion, leading to implausible 3D rotation and unnatural pose. In this work, we propose a one-stage pipeline for expressive whole-body mesh recovery, named OSX, without separate networks for each part. Specifically, we design a Component Aware Transformer (CAT) composed of a global body encoder and a local face/hand decoder. The encoder predicts the body parameters and provides a high-quality feature map for the decoder, which performs a feature-level upsample-crop scheme to extract high-resolution part-specific features and adopt keypoint-guided deformable attention to estimate hand and face precisely. The whole pipeline is simple yet effective without any manual post-processing and naturally avoids implausible prediction. Comprehensive experiments demonstrate the effectiveness of OSX. Lastly, we build a large-scale Upper-Body dataset (UBody) with high-quality 2D and 3D whole-body annotations. It contains persons with partially visible bodies in diverse real-life scenarios to bridge the gap between the basic task and downstream applications.

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