CVApr 4, 2023

Generating Continual Human Motion in Diverse 3D Scenes

MIT
arXiv:2304.02061v443 citationsh-index: 61
Originality Incremental advance
AI Analysis

This addresses the challenge of generating realistic and diverse human animations for applications in virtual reality, gaming, and robotics, though it is incremental as it builds on prior motion synthesis techniques.

The paper tackles the problem of synthesizing continual human motion in diverse 3D scenes from sparse joint locations and a seed motion, achieving plausible sequences without drift by generating motion in a goal-centric canonical frame, and it outperforms existing methods in navigating paths across various scene geometries.

We introduce a method to synthesize animator guided human motion across 3D scenes. Given a set of sparse (3 or 4) joint locations (such as the location of a person's hand and two feet) and a seed motion sequence in a 3D scene, our method generates a plausible motion sequence starting from the seed motion while satisfying the constraints imposed by the provided keypoints. We decompose the continual motion synthesis problem into walking along paths and transitioning in and out of the actions specified by the keypoints, which enables long generation of motions that satisfy scene constraints without explicitly incorporating scene information. Our method is trained only using scene agnostic mocap data. As a result, our approach is deployable across 3D scenes with various geometries. For achieving plausible continual motion synthesis without drift, our key contribution is to generate motion in a goal-centric canonical coordinate frame where the next immediate target is situated at the origin. Our model can generate long sequences of diverse actions such as grabbing, sitting and leaning chained together in arbitrary order, demonstrated on scenes of varying geometry: HPS, Replica, Matterport, ScanNet and scenes represented using NeRFs. Several experiments demonstrate that our method outperforms existing methods that navigate paths in 3D scenes. For more results we urge the reader to watch our supplementary video available at: https://www.youtube.com/watch?v=0wZgsdyCT4A&t=1s

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