On algorithmically boosting fixed-point computations
This work addresses computational bottlenecks in game theory and fixed-point problems, offering potential improvements for algorithms like PageRank, though it appears incremental as it builds on existing averaging techniques.
The paper tackles the problem of computing Nash equilibria and other fixed points by introducing algorithmic boosting, a method that uses averages of iterated maps to achieve exponential speedups in convergence rates for linear maps and can convert non-convergent iterators to convergent ones.
The main topic of this paper are algorithms for computing Nash equilibria. We cast our particular methods as instances of a general algorithmic abstraction, namely, a method we call {\em algorithmic boosting}, which is also relevant to other fixed-point computation problems. Algorithmic boosting is the principle of computing fixed points by taking (long-run) averages of iterated maps and it is a generalization of exponentiation. We first define our method in the setting of nonlinear maps. Secondly, we restrict attention to convergent linear maps (for computing dominant eigenvectors, for example, in the PageRank algorithm) and show that our algorithmic boosting method can set in motion {\em exponential speedups in the convergence rate}. Thirdly, we show that algorithmic boosting can convert a (weak) non-convergent iterator to a (strong) convergent one. We also consider a {\em variational approach} to algorithmic boosting providing tools to convert a non-convergent continuous flow to a convergent one. Then, by embedding the construction of averages in the design of the iterated map, we constructively prove the existence of Nash equilibria (and, therefore, Brouwer fixed points). We then discuss implementations of averaging and exponentiation, an important matter even for the scalar case. We finally discuss a relationship between dominant (PageRank) eigenvectors and Nash equilibria.