CYAIApr 19, 2023

Un jeu a debattre pour sensibiliser a l'Intelligence Artificielle dans le contexte de la pandemie de COVID-19

arXiv:2304.12186v1h-index: 4
Originality Synthesis-oriented
AI Analysis

This addresses the need for AI literacy among the general population, particularly high school students, to enable informed decisions about AI use, though it is incremental as it applies existing educational methods to a new context.

The paper tackles the problem of public misunderstanding of AI by developing a serious game in the form of a civic debate to educate high school students about AI algorithms, specifically in the context of selecting an AI solution to control a pandemic, and it was successfully experimented at a science fair and made freely available.

Artificial Intelligence is more and more pervasive in our lives. Many important decisions are delegated to AI algorithms: accessing higher education, determining prison sentences, autonomously driving vehicles... Engineers and researchers are educated to this field, while the general population has very little knowledge about AI. As a result, they are very sensitive to the (more or less accurate) ideas disseminated by the media: an AI that is unbiased, infallible, and will either save the world or lead to its demise. We therefore believe, as highlighted by UNESCO, that it is essential to provide the population with a general understanding of AI algorithms, so that they can choose wisely whether to use them (or not). To this end, we propose a serious game in the form of a civic debate aiming at selecting an AI solution to control a pandemic. This game is targeted at high school students, it was first experimented during a science fair, and is now available freely.

Foundations

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