CVApr 25, 2023

MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table

arXiv:2304.12587v45 citationsh-index: 40
Originality Incremental advance
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This work addresses a memory efficiency problem for researchers and practitioners using NeRF for 3D scene reconstruction, representing an incremental improvement over existing explicit-structure NeRF methods.

The paper tackles the memory bottleneck in Neural Radiance Fields (NeRF) caused by storing features in dense grids, which increases training time. It proposes MF-NeRF, a memory-efficient framework using a mixed-feature hash table, achieving the fastest training time on the same GPU hardware with similar or higher reconstruction quality compared to state-of-the-art methods.

Neural radiance field (NeRF) has shown remarkable performance in generating photo-realistic novel views. Among recent NeRF related research, the approaches that involve the utilization of explicit structures like grids to manage features achieve exceptionally fast training by reducing the complexity of multilayer perceptron (MLP) networks. However, storing features in dense grids demands a substantial amount of memory space, resulting in a notable memory bottleneck within computer system. Consequently, it leads to a significant increase in training times without prior hyper-parameter tuning. To address this issue, in this work, we are the first to propose MF-NeRF, a memory-efficient NeRF framework that employs a Mixed-Feature hash table to improve memory efficiency and reduce training time while maintaining reconstruction quality. Specifically, we first design a mixed-feature hash encoding to adaptively mix part of multi-level feature grids and map it to a single hash table. Following that, in order to obtain the correct index of a grid point, we further develop an index transformation method that transforms indices of an arbitrary level grid to those of a canonical grid. Extensive experiments benchmarking with state-of-the-art Instant-NGP, TensoRF, and DVGO, indicate our MF-NeRF could achieve the fastest training time on the same GPU hardware with similar or even higher reconstruction quality.

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