CVMay 17, 2023

Towards Multi-Layered 3D Garments Animation

arXiv:2305.10418v122 citations
Originality Incremental advance
AI Analysis

This addresses the problem of realistic garment simulation for computer graphics and animation, though it is incremental as it builds on existing data-driven methods.

The paper tackles the challenge of realistic 3D garment animation for multi-layered garments under forces like wind, proposing LayersNet, which achieves superior performance and introduces a dataset with 700K frames.

Mimicking realistic dynamics in 3D garment animations is a challenging task due to the complex nature of multi-layered garments and the variety of outer forces involved. Existing approaches mostly focus on single-layered garments driven by only human bodies and struggle to handle general scenarios. In this paper, we propose a novel data-driven method, called LayersNet, to model garment-level animations as particle-wise interactions in a micro physics system. We improve simulation efficiency by representing garments as patch-level particles in a two-level structural hierarchy. Moreover, we introduce a novel Rotation Equivalent Transformation that leverages the rotation invariance and additivity of physics systems to better model outer forces. To verify the effectiveness of our approach and bridge the gap between experimental environments and real-world scenarios, we introduce a new challenging dataset, D-LAYERS, containing 700K frames of dynamics of 4,900 different combinations of multi-layered garments driven by both human bodies and randomly sampled wind. Our experiments show that LayersNet achieves superior performance both quantitatively and qualitatively. We will make the dataset and code publicly available at https://mmlab-ntu.github.io/project/layersnet/index.html .

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