LGMay 30, 2023

Exploring the Promise and Limits of Real-Time Recurrent Learning

arXiv:2305.19044v324 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of scaling RTRL for practical reinforcement learning tasks, though it is incremental by focusing on specific architectures and highlighting remaining limitations.

The authors tackled the impracticality of real-time recurrent learning (RTRL) by applying it to actor-critic methods in realistic environments like DMLab-30, achieving competitive or superior performance to baselines with fewer environmental frames (e.g., 1.2B vs. 10B frames).

Real-time recurrent learning (RTRL) for sequence-processing recurrent neural networks (RNNs) offers certain conceptual advantages over backpropagation through time (BPTT). RTRL requires neither caching past activations nor truncating context, and enables online learning. However, RTRL's time and space complexity make it impractical. To overcome this problem, most recent work on RTRL focuses on approximation theories, while experiments are often limited to diagnostic settings. Here we explore the practical promise of RTRL in more realistic settings. We study actor-critic methods that combine RTRL and policy gradients, and test them in several subsets of DMLab-30, ProcGen, and Atari-2600 environments. On DMLab memory tasks, our system trained on fewer than 1.2 B environmental frames is competitive with or outperforms well-known IMPALA and R2D2 baselines trained on 10 B frames. To scale to such challenging tasks, we focus on certain well-known neural architectures with element-wise recurrence, allowing for tractable RTRL without approximation. Importantly, we also discuss rarely addressed limitations of RTRL in real-world applications, such as its complexity in the multi-layer case.

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