GTLGJun 8, 2023

Ordinal Potential-based Player Rating

arXiv:2306.05366v43 citationsh-index: 27
AI Analysis

This addresses the issue of accurately modeling game dynamics for strategy analysis, though it appears incremental by building on existing concepts like sign-rank.

The paper tackles the problem of Elo ratings failing to preserve transitive relations in games by characterizing transitive games as a variant of ordinal potential games and showing that Elo ratings can preserve transitivity with proper mappings. It introduces a neural network-based decomposition of games into transitive and cyclic components, evaluated on toy examples and real-world data.

It was recently observed that Elo ratings fail at preserving transitive relations among strategies and therefore cannot correctly extract the transitive component of a game. We provide a characterization of transitive games as a weak variant of ordinal potential games and show that Elo ratings actually do preserve transitivity when computed in the right space, using suitable invertible mappings. Leveraging this insight, we introduce a new game decomposition of an arbitrary game into transitive and cyclic components that is learnt using a neural network-based architecture and that prioritises capturing the sign pattern of the game, namely transitive and cyclic relations among strategies. We link our approach to the known concept of sign-rank, and evaluate our methodology using both toy examples and empirical data from real-world games.

Foundations

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