Efficient HDR Reconstruction from Real-World Raw Images
This addresses the need for deployable HDR imaging on edge devices, though it is incremental with a focus on efficiency and dataset creation.
The paper tackles the problem of efficient high dynamic range (HDR) reconstruction from raw images for mobile devices, achieving comparable performance to state-of-the-art methods with fewer than 830K parameters and less than 3 ms processing time for 4K resolution.
The growing prevalence of high-resolution displays on edge devices has created a pressing need for efficient high dynamic range (HDR) imaging algorithms. However, most existing HDR methods either struggle to deliver satisfactory visual quality or incur high computational and memory costs, limiting their applicability to high-resolution inputs (typically exceeding 12 megapixels). Furthermore, current HDR dataset collection approaches are often labor-intensive and inefficient. In this work, we explore a novel and practical solution for HDR reconstruction directly from raw sensor data, aiming to enhance both performance and deployability on mobile platforms. Our key insights are threefold: (1) we propose RepUNet, a lightweight and efficient HDR network leveraging structural re-parameterization for fast and robust inference; (2) we design a new computational raw HDR data formation pipeline and construct a new raw HDR dataset, RealRaw-HDR; (3) we design a plug-and-play motion alignment loss to suppress ghosting artifacts under constrained bandwidth conditions effectively. Our model contains fewer than 830K parameters and takes less than 3 ms to process an image of 4K resolution using one RTX 3090 GPU. While being highly efficient, our model also achieves comparable performance to state-of-the-art HDR methods in terms of PSNR, SSIM, and a color difference metric.