CVLGROJun 26, 2023

Self-supervised novel 2D view synthesis of large-scale scenes with efficient multi-scale voxel carving

arXiv:2306.14709v11 citationsh-index: 33Has Code
Originality Incremental advance
AI Analysis

This addresses the problem of generating realistic novel views from UAV data for applications requiring physical grounding, though it is incremental in adapting existing techniques to new domains.

The paper tackles novel view synthesis for large-scale real-world scenes by introducing an efficient multi-scale voxel carving method that handles noise in pose, depth, and illumination, and it outperforms state-of-the-art methods on complex real environments.

The task of generating novel views of real scenes is increasingly important nowadays when AI models become able to create realistic new worlds. In many practical applications, it is important for novel view synthesis methods to stay grounded in the physical world as much as possible, while also being able to imagine it from previously unseen views. While most current methods are developed and tested in virtual environments with small scenes and no errors in pose and depth information, we push the boundaries to the real-world domain of large scales in the new context of UAVs. Our algorithmic contributions are two folds. First, we manage to stay anchored in the real 3D world, by introducing an efficient multi-scale voxel carving method, which is able to accommodate significant noises in pose, depth, and illumination variations, while being able to reconstruct the view of the world from drastically different poses at test time. Second, our final high-resolution output is efficiently self-trained on data automatically generated by the voxel carving module, which gives it the flexibility to adapt efficiently to any scene. We demonstrated the effectiveness of our method on highly complex and large-scale scenes in real environments while outperforming the current state-of-the-art. Our code is publicly available: https://github.com/onorabil/MSVC.

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