Different Games in Dialogue: Combining character and conversational types in strategic choice
This work addresses dialogue modeling for AI systems, but it appears incremental as it builds on existing concepts of character and conversational types without claiming major breakthroughs.
The paper tackles the problem of modeling dialogue move selection by combining character and conversational types, presenting a method for calculating the decision-making process and a mathematical model to quantify their interactions.
In this paper, we show that investigating the interaction of conversational type (often known as language game or speech genre) with the character types of the interlocutors is worthwhile. We present a method of calculating the decision making process for selecting dialogue moves that combines character type and conversational type. We also present a mathematical model that illustrate these factors' interactions in a quantitative way.