CVJul 11, 2023

Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives

Berkeley
arXiv:2307.05473v20.4343 citationsh-index: 111
AI Analysis45

This provides interpretable and editable 3D models for applications like scene editing and physics simulations, though it is incremental by building on existing primitive decomposition methods.

The paper tackles the problem of generating simple 3D representations from images by decomposing scenes into textured primitives, achieving accurate reconstructions and amodal completions as demonstrated on datasets like DTU and BlendedMVS.

Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we focus on parsing a scene into mid-level 3D representations made of a small set of textured primitives. Such representations are interpretable, easy to manipulate and suited for physics-based simulations. Moreover, unlike existing primitive decomposition methods that rely on 3D input data, our approach operates directly on images through differentiable rendering. Specifically, we model primitives as textured superquadric meshes and optimize their parameters from scratch with an image rendering loss. We highlight the importance of modeling transparency for each primitive, which is critical for optimization and also enables handling varying numbers of primitives. We show that the resulting textured primitives faithfully reconstruct the input images and accurately model the visible 3D points, while providing amodal shape completions of unseen object regions. We compare our approach to the state of the art on diverse scenes from DTU, and demonstrate its robustness on real-life captures from BlendedMVS and Nerfstudio. We also showcase how our results can be used to effortlessly edit a scene or perform physical simulations. Code and video results are available at https://www.tmonnier.com/DBW .

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