Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective
It addresses cognitive paradoxes for researchers in psychology and quantum cognition, offering a novel interdisciplinary perspective that is incremental but builds on prior hints of connections between quantum mechanics and cognition.
This paper tackles the problem of modeling complex human cognitive behaviors like decision-making under risk and perceptual reversals by introducing a quantum-mechanical model, showing its superiority over traditional approaches in experiments with video games like 'Deal or No Deal' and applications to optical illusions such as the Necker cube.
This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.