AILGNEJul 18, 2023

Biomaker CA: a Biome Maker project using Cellular Automata

arXiv:2307.09320v17 citationsh-index: 10Has Code
Originality Synthesis-oriented
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This project provides a tool for studying evolution and morphogenesis in simulated ecosystems, but it is incremental as it applies existing cellular automata and GPU methods to a specific domain.

The paper tackles simulating complex biomes using cellular automata to model plant-like organisms that grow, survive, and evolve in nutrient-starved environments, demonstrating stable and unstable biome formations and meta-evolution strategies.

We introduce Biomaker CA: a Biome Maker project using Cellular Automata (CA). In Biomaker CA, morphogenesis is a first class citizen and small seeds need to grow into plant-like organisms to survive in a nutrient starved environment and eventually reproduce with variation so that a biome survives for long timelines. We simulate complex biomes by means of CA rules in 2D grids and parallelize all of its computation on GPUs through the Python JAX framework. We show how this project allows for several different kinds of environments and laws of 'physics', alongside different model architectures and mutation strategies. We further analyze some configurations to show how plant agents can grow, survive, reproduce, and evolve, forming stable and unstable biomes. We then demonstrate how one can meta-evolve models to survive in a harsh environment either through end-to-end meta-evolution or by a more surgical and efficient approach, called Petri dish meta-evolution. Finally, we show how to perform interactive evolution, where the user decides how to evolve a plant model interactively and then deploys it in a larger environment. We open source Biomaker CA at: https://tinyurl.com/2x8yu34s .

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