CVAug 8, 2023

Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On

arXiv:2308.04288v18 citationsh-index: 53
Originality Incremental advance
AI Analysis

This addresses the need for efficient texture generation in 3D garment design, though it appears incremental as it builds on existing methods like latent diffusion models.

The paper tackles the problem of generating high-quality 3D cloth textures from 2D images for applications like virtual try-on, proposing Cloth2Tex to eliminate manual control point selection and demonstrating it achieves the best visual effects compared to other methods.

Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. Project page: tomguluson92.github.io/projects/cloth2tex/

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