AILGAug 11, 2023

Controlling Character Motions without Observable Driving Source

arXiv:2308.06025v13 citationsh-index: 25
Originality Incremental advance
AI Analysis

This addresses the challenge of uncontrolled motion synthesis for applications like animation or robotics, though it appears incremental as it builds on existing methods like VQ-VAE and reinforcement learning.

The paper tackled the problem of generating diverse, life-like, and unlimited long head/body motion sequences without any observable driving source, and the proposed framework outperformed strong baselines significantly in evaluations.

How to generate diverse, life-like, and unlimited long head/body sequences without any driving source? We argue that this under-investigated research problem is non-trivial at all, and has unique technical challenges behind it. Without semantic constraints from the driving sources, using the standard autoregressive model to generate infinitely long sequences would easily result in 1) out-of-distribution (OOD) issue due to the accumulated error, 2) insufficient diversity to produce natural and life-like motion sequences and 3) undesired periodic patterns along the time. To tackle the above challenges, we propose a systematic framework that marries the benefits of VQ-VAE and a novel token-level control policy trained with reinforcement learning using carefully designed reward functions. A high-level prior model can be easily injected on top to generate unlimited long and diverse sequences. Although we focus on no driving sources now, our framework can be generalized for controlled synthesis with explicit driving sources. Through comprehensive evaluations, we conclude that our proposed framework can address all the above-mentioned challenges and outperform other strong baselines very significantly.

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