HCAILGAug 24, 2023

Continuous Reinforcement Learning-based Dynamic Difficulty Adjustment in a Visual Working Memory Game

arXiv:2308.12726v15 citationsh-index: 21
Originality Incremental advance
AI Analysis

This work addresses enhancing player experience in video games through adaptive difficulty, but it is incremental as it extends existing RL approaches to continuous spaces for a specific domain.

The paper tackled the problem of dynamic difficulty adjustment in a visual working memory game by proposing a continuous reinforcement learning method, which resulted in significantly better game experience, higher scores, and less score decline compared to rule-based methods.

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on discrete state-action space with a small search space. In this paper, we propose a continuous RL-based DDA methodology for a visual working memory (VWM) game to handle the complex search space for the difficulty of memorization. The proposed RL-based DDA tailors game difficulty based on the player's score and game difficulty in the last trial. We defined a continuous metric for the difficulty of memorization. Then, we consider the task difficulty and the vector of difficulty-score as the RL's action and state, respectively. We evaluated the proposed method through a within-subject experiment involving 52 subjects. The proposed approach was compared with two rule-based difficulty adjustment methods in terms of player's score and game experience measured by a questionnaire. The proposed RL-based approach resulted in a significantly better game experience in terms of competence, tension, and negative and positive affect. Players also achieved higher scores and win rates. Furthermore, the proposed RL-based DDA led to a significantly less decline in the score in a 20-trial session.

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