CVAug 25, 2023

A Game of Bundle Adjustment -- Learning Efficient Convergence

arXiv:2308.13270v17 citationsh-index: 47
Originality Highly original
AI Analysis

This work addresses a bottleneck in real-time applications like SLAM by making bundle adjustment more efficient, though it is incremental as it builds on existing acceleration methods.

The paper tackles the computational expense of bundle adjustment in localization and mapping by replacing the heuristic damping factor selection with a reinforcement learning agent, reducing the number of iterations required for convergence in synthetic and real-life scenarios.

Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the latter is chosen heuristically by the Levenberg-Marquardt algorithm on each iteration. This might take many iterations, making the process computationally expensive, which might be harmful to real-time applications. We propose to replace this heuristic by viewing the problem in a holistic manner, as a game, and formulating it as a reinforcement-learning task. We set an environment which solves the non-linear equations and train an agent to choose the damping factor in a learned manner. We demonstrate that our approach considerably reduces the number of iterations required to reach the bundle adjustment's convergence, on both synthetic and real-life scenarios. We show that this reduction benefits the classic approach and can be integrated with other bundle adjustment acceleration methods.

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