LGMLSep 1, 2023

Fast and Regret Optimal Best Arm Identification: Fundamental Limits and Low-Complexity Algorithms

arXiv:2309.00591v37 citations
Originality Highly original
AI Analysis

This addresses a practical open problem in bandit algorithms for scenarios requiring both fast decision-making and high cumulative rewards, with incremental improvements over existing methods.

The paper tackles the problem of simultaneously achieving quick identification of the optimal arm and reward maximization in stochastic multi-armed bandits, introducing Regret Optimal Best Arm Identification (ROBAI) with algorithms that achieve asymptotic optimal regret and commit to the optimal arm in O(log T) or O(log^2 T) rounds, depending on stopping time requirements.

This paper considers a stochastic Multi-Armed Bandit (MAB) problem with dual objectives: (i) quick identification and commitment to the optimal arm, and (ii) reward maximization throughout a sequence of $T$ consecutive rounds. Though each objective has been individually well-studied, i.e., best arm identification for (i) and regret minimization for (ii), the simultaneous realization of both objectives remains an open problem, despite its practical importance. This paper introduces \emph{Regret Optimal Best Arm Identification} (ROBAI) which aims to achieve these dual objectives. To solve ROBAI with both pre-determined stopping time and adaptive stopping time requirements, we present an algorithm called EOCP and its variants respectively, which not only achieve asymptotic optimal regret in both Gaussian and general bandits, but also commit to the optimal arm in $\mathcal{O}(\log T)$ rounds with pre-determined stopping time and $\mathcal{O}(\log^2 T)$ rounds with adaptive stopping time. We further characterize lower bounds on the commitment time (equivalent to the sample complexity) of ROBAI, showing that EOCP and its variants are sample optimal with pre-determined stopping time, and almost sample optimal with adaptive stopping time. Numerical results confirm our theoretical analysis and reveal an interesting "over-exploration" phenomenon carried by classic UCB algorithms, such that EOCP has smaller regret even though it stops exploration much earlier than UCB, i.e., $\mathcal{O}(\log T)$ versus $\mathcal{O}(T)$, which suggests over-exploration is unnecessary and potentially harmful to system performance.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes