CVSep 2, 2023

AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism

arXiv:2309.00796v1129 citationsHas Code
Originality Incremental advance
AI Analysis

This addresses the problem of generating diverse and natural human motions from text descriptions for applications in animation and virtual reality, representing an incremental improvement over existing methods.

The paper tackled text-driven 3D human motion generation by proposing AttT2M, a two-stage method with multi-perspective attention, and it outperformed state-of-the-art methods on HumanML3D and KIT-ML datasets in qualitative and quantitative evaluations.

Generating 3D human motion based on textual descriptions has been a research focus in recent years. It requires the generated motion to be diverse, natural, and conform to the textual description. Due to the complex spatio-temporal nature of human motion and the difficulty in learning the cross-modal relationship between text and motion, text-driven motion generation is still a challenging problem. To address these issues, we propose \textbf{AttT2M}, a two-stage method with multi-perspective attention mechanism: \textbf{body-part attention} and \textbf{global-local motion-text attention}. The former focuses on the motion embedding perspective, which means introducing a body-part spatio-temporal encoder into VQ-VAE to learn a more expressive discrete latent space. The latter is from the cross-modal perspective, which is used to learn the sentence-level and word-level motion-text cross-modal relationship. The text-driven motion is finally generated with a generative transformer. Extensive experiments conducted on HumanML3D and KIT-ML demonstrate that our method outperforms the current state-of-the-art works in terms of qualitative and quantitative evaluation, and achieve fine-grained synthesis and action2motion. Our code is in https://github.com/ZcyMonkey/AttT2M

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