AILGSep 4, 2023

AlphaZero Gomoku

arXiv:2309.01294v1
Originality Synthesis-oriented
AI Analysis

This work incrementally extends AlphaZero to a new domain, Gomoku, addressing game balance issues for AI game-playing research.

The authors applied the AlphaZero algorithm, which combines deep reinforcement learning with Monte Carlo tree search, to the board game Gomoku, demonstrating its adaptability beyond Go and achieving balanced gameplay despite the game's inherent first-player bias.

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the Monte Carlo tree search (MCTS) to surpass earlier top-tier methods. In our study, we broaden the use of AlphaZero to Gomoku, an age-old tactical board game also referred to as "Five in a Row." Intriguingly, Gomoku has innate challenges due to a bias towards the initial player, who has a theoretical advantage. To add value, we strive for a balanced game-play. Our tests demonstrate AlphaZero's versatility in adapting to games other than Go. MCTS has become a predominant algorithm for decision processes in intricate scenarios, especially board games. MCTS creates a search tree by examining potential future actions and uses random sampling to predict possible results. By leveraging the best of both worlds, the AlphaZero technique fuses deep learning from Reinforcement Learning with the balancing act of MCTS, establishing a fresh standard in game-playing AI. Its triumph is notably evident in board games such as Go, chess, and shogi.

Foundations

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