LGSep 2, 2023

League of Legends: Real-Time Result Prediction

arXiv:2309.02449v16 citations
Originality Synthesis-oriented
AI Analysis

It addresses the need for outcome prediction in a popular e-sport, with potential applications for players and the betting industry, but is incremental in applying existing methods to new data.

This paper tackles the problem of predicting real-time match outcomes in League of Legends using machine learning, achieving an average accuracy of 81.62% with a LightGBM model during intermediate stages of the game.

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different variables and stages of the match, we highlight the use of unpublished data as a fundamental part of this process. With the increasing popularity of LoL and the emergence of tournaments, betting related to the game has also emerged, making the investigation in this area even more relevant. A variety of models were evaluated and the results were encouraging. A model based on LightGBM showed the best performance, achieving an average accuracy of 81.62\% in intermediate stages of the match when the percentage of elapsed time was between 60\% and 80\%. On the other hand, the Logistic Regression and Gradient Boosting models proved to be more effective in early stages of the game, with promising results. This study contributes to the field of machine learning applied to electronic games, providing valuable insights into real-time prediction in League of Legends. The results obtained may be relevant for both players seeking to improve their strategies and the betting industry related to the game.

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