LGAINESep 5, 2023

Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

arXiv:2309.02614v13 citationsh-index: 14
Originality Synthesis-oriented
AI Analysis

This addresses level generation for puzzle games like Angry Birds, but it is incremental as it adapts existing GAN methods to a new representation.

The paper tackled the problem of generating stable structures for the physics-based game Angry Birds using Generative Adversarial Networks (GANs), and the result showed that GANs can successfully produce a varied range of complex and stable structures.

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to tile-based representations, this paper explores their suitability for creating stable structures made from multiple smaller blocks. This includes a detailed encoding/decoding process for converting between Angry Birds level descriptions and a suitable grid-based representation, as well as utilizing state-of-the-art GAN architectures and training methods to produce new structure designs. Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.

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