Believable Minecraft Settlements by Means of Decentralised Iterative Planning
This addresses the problem of creating realistic procedural content for game developers and researchers in PCG, though it is incremental as it builds on existing competition frameworks.
The paper tackles the challenge of generating believable and terrain-adaptive Minecraft settlements by introducing a decentralised iterative planning method, which won the 2022 GDMC competition.
Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges such as the Generative Settlement Design in Minecraft (GDMC), in which our method has won the 2022 competition. This was achieved through a decentralised, iterative planning process that is transferable to similar generation processes that aims to produce "organic" content procedurally.