HCLGMMSep 25, 2023

Affective Game Computing: A Survey

arXiv:2309.14104v126 citationsh-index: 59
Originality Synthesis-oriented
AI Analysis

It provides a comprehensive overview for researchers and practitioners in gaming and affective computing, but is incremental as a survey.

This paper surveys the state of the art in affective computing applied to games, reviewing principles, methods, and tools across four phases of the affective loop, and discusses current limitations and future directions.

This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection and game affect adaptation. In addition, we provide a taxonomy of terms, methods and approaches used across the four phases of the affective game loop and situate the field within this taxonomy. We continue with a comprehensive review of available affect data collection methods with regards to gaming interfaces, sensors, annotation protocols, and available corpora. The paper concludes with a discussion on the current limitations of affective game computing and our vision for the most promising future research directions in the field.

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