CVSep 25, 2023

3D Indoor Instance Segmentation in an Open-World

arXiv:2309.14338v110 citationsh-index: 35
Originality Highly original
AI Analysis

This addresses the restrictive closed-world assumption in 3D instance segmentation for indoor scenes, enabling more flexible and realistic applications.

The paper tackles the problem of 3D indoor instance segmentation under an open-world setting, where models must identify known classes and unknown objects, and later learn new categories incrementally. The result shows promising performance, with extensive experiments validating the efficacy of the proposed method.

Existing 3D instance segmentation methods typically assume that all semantic classes to be segmented would be available during training and only seen categories are segmented at inference. We argue that such a closed-world assumption is restrictive and explore for the first time 3D indoor instance segmentation in an open-world setting, where the model is allowed to distinguish a set of known classes as well as identify an unknown object as unknown and then later incrementally learning the semantic category of the unknown when the corresponding category labels are available. To this end, we introduce an open-world 3D indoor instance segmentation method, where an auto-labeling scheme is employed to produce pseudo-labels during training and induce separation to separate known and unknown category labels. We further improve the pseudo-labels quality at inference by adjusting the unknown class probability based on the objectness score distribution. We also introduce carefully curated open-world splits leveraging realistic scenarios based on inherent object distribution, region-based indoor scene exploration and randomness aspect of open-world classes. Extensive experiments reveal the efficacy of the proposed contributions leading to promising open-world 3D instance segmentation performance.

Code Implementations1 repo
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