CVSep 28, 2023

OSM-Net: One-to-Many One-shot Talking Head Generation with Spontaneous Head Motions

arXiv:2309.16148v110 citationsh-index: 18
Originality Incremental advance
AI Analysis

This work addresses the challenge of producing realistic talking head videos with spontaneous head movements for applications like virtual avatars or video synthesis, representing an incremental improvement over prior methods that often generated static or exaggerated motions.

The paper tackles the problem of generating talking head videos with natural head motions from a single reference image and audio, which is a one-to-many ill-posed task due to diverse human behaviors. It proposes OSM-Net, which constructs a motion space for clip-level features and samples within it to achieve one-to-many mapping, resulting in more natural and realistic head motions compared to other methods.

One-shot talking head generation has no explicit head movement reference, thus it is difficult to generate talking heads with head motions. Some existing works only edit the mouth area and generate still talking heads, leading to unreal talking head performance. Other works construct one-to-one mapping between audio signal and head motion sequences, introducing ambiguity correspondences into the mapping since people can behave differently in head motions when speaking the same content. This unreasonable mapping form fails to model the diversity and produces either nearly static or even exaggerated head motions, which are unnatural and strange. Therefore, the one-shot talking head generation task is actually a one-to-many ill-posed problem and people present diverse head motions when speaking. Based on the above observation, we propose OSM-Net, a \textit{one-to-many} one-shot talking head generation network with natural head motions. OSM-Net constructs a motion space that contains rich and various clip-level head motion features. Each basis of the space represents a feature of meaningful head motion in a clip rather than just a frame, thus providing more coherent and natural motion changes in talking heads. The driving audio is mapped into the motion space, around which various motion features can be sampled within a reasonable range to achieve the one-to-many mapping. Besides, the landmark constraint and time window feature input improve the accurate expression feature extraction and video generation. Extensive experiments show that OSM-Net generates more natural realistic head motions under reasonable one-to-many mapping paradigm compared with other methods.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes