AISep 29, 2023

Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

AI2UW
arXiv:2309.17277v374 citationsh-index: 39
Originality Incremental advance
AI Analysis

This addresses the challenge of decision-making under uncertainty in games, offering a novel approach for AI agents, though it appears incremental as it builds on existing GPT-4 capabilities.

The paper tackled the problem of applying GPT-4 to imperfect information games by introducing Suspicion-Agent, which leverages GPT-4's theory of mind capabilities and prompt engineering to adapt across card games, showing it can potentially outperform traditional algorithms without specialized training.

Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information. GPT-4, the recent breakthrough in large language models (LLMs) trained on massive passive data, is notable for its knowledge retrieval and reasoning abilities. This paper delves into the applicability of GPT-4's learned knowledge for imperfect information games. To achieve this, we introduce \textbf{Suspicion-Agent}, an innovative agent that leverages GPT-4's capabilities for performing in imperfect information games. With proper prompt engineering to achieve different functions, Suspicion-Agent based on GPT-4 demonstrates remarkable adaptability across a range of imperfect information card games. Importantly, GPT-4 displays a strong high-order theory of mind (ToM) capacity, meaning it can understand others and intentionally impact others' behavior. Leveraging this, we design a planning strategy that enables GPT-4 to competently play against different opponents, adapting its gameplay style as needed, while requiring only the game rules and descriptions of observations as input. In the experiments, we qualitatively showcase the capabilities of Suspicion-Agent across three different imperfect information games and then quantitatively evaluate it in Leduc Hold'em. The results show that Suspicion-Agent can potentially outperform traditional algorithms designed for imperfect information games, without any specialized training or examples. In order to encourage and foster deeper insights within the community, we make our game-related data publicly available.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes