LGAIOct 3, 2023

PCGPT: Procedural Content Generation via Transformers

arXiv:2310.02405v15 citationsh-index: 1
AI Analysis

This addresses the problem of repetitive and inconsistent game content for game designers, representing a new paradigm in procedural content generation.

The paper tackles procedural content generation for games by introducing PCGPT, a transformer-based framework that generates more complex and diverse game levels in Sokoban with significantly fewer steps than existing methods.

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate game levels iteratively, addressing the challenges of traditional PCG methods such as repetitive, predictable, or inconsistent content. The framework models trajectories of actions, states, and rewards, leveraging the transformer's self-attention mechanism to capture temporal dependencies and causal relationships. The approach is evaluated in the Sokoban puzzle game, where the model predicts items that are needed with their corresponding locations. Experimental results on the game Sokoban demonstrate that PCGPT generates more complex and diverse game content. Interestingly, it achieves these results in significantly fewer steps compared to existing methods, showcasing its potential for enhancing game design and online content generation. Our model represents a new PCG paradigm which outperforms previous methods.

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