CVOct 12, 2023

Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction

arXiv:2310.08784v28 citationsh-index: 7
AI Analysis

This work addresses the need for efficient and accurate 3D head reconstruction from few images, which is incremental by building on existing coordinate-based techniques.

The paper tackles the problem of few-shot full 3D head reconstruction by incorporating a probabilistic shape and appearance prior into coordinate-based neural representations, achieving state-of-the-art geometry results and being an order of magnitude faster than previous methods.

Recent advancements in learning techniques that employ coordinate-based neural representations have yielded remarkable results in multi-view 3D reconstruction tasks. However, these approaches often require a substantial number of input views (typically several tens) and computationally intensive optimization procedures to achieve their effectiveness. In this paper, we address these limitations specifically for the problem of few-shot full 3D head reconstruction. We accomplish this by incorporating a probabilistic shape and appearance prior into coordinate-based representations, enabling faster convergence and improved generalization when working with only a few input images (even as low as a single image). During testing, we leverage this prior to guide the fitting process of a signed distance function using a differentiable renderer. By incorporating the statistical prior alongside parallelizable ray tracing and dynamic caching strategies, we achieve an efficient and accurate approach to few-shot full 3D head reconstruction. Moreover, we extend the H3DS dataset, which now comprises 60 high-resolution 3D full head scans and their corresponding posed images and masks, which we use for evaluation purposes. By leveraging this dataset, we demonstrate the remarkable capabilities of our approach in achieving state-of-the-art results in geometry reconstruction while being an order of magnitude faster than previous approaches.

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