Poster: Real-Time Object Substitution for Mobile Diminished Reality with Edge Computing
This addresses the problem of achieving high-quality, real-time object substitution in mobile diminished reality for users in the metaverse, though it appears incremental as it builds on existing intersection of object substitution and DR.
The paper tackles the lack of real-time object substitution for mobile diminished reality by proposing an end-to-end architecture that enables immersive and real-time scene construction on mobile devices using edge computing.
Diminished Reality (DR) is considered as the conceptual counterpart to Augmented Reality (AR), and has recently gained increasing attention from both industry and academia. Unlike AR which adds virtual objects to the real world, DR allows users to remove physical content from the real world. When combined with object replacement technology, it presents an further exciting avenue for exploration within the metaverse. Although a few researches have been conducted on the intersection of object substitution and DR, there is no real-time object substitution for mobile diminished reality architecture with high quality. In this paper, we propose an end-to-end architecture to facilitate immersive and real-time scene construction for mobile devices with edge computing.