CVNov 11, 2023

CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer

Meta AI
arXiv:2311.06443v125 citationsh-index: 19
Originality Incremental advance
AI Analysis

This addresses the need for efficient and controllable head avatar creation in AR/VR, though it is incremental as it builds on existing 3DMM and neural rendering techniques.

The paper tackles the problem of reconstructing personalized animatable head avatars from a single image, achieving comparable performance to state-of-the-art graphics-based methods on the VoxCeleb dataset.

Reconstructing personalized animatable head avatars has significant implications in the fields of AR/VR. Existing methods for achieving explicit face control of 3D Morphable Models (3DMM) typically rely on multi-view images or videos of a single subject, making the reconstruction process complex. Additionally, the traditional rendering pipeline is time-consuming, limiting real-time animation possibilities. In this paper, we introduce CVTHead, a novel approach that generates controllable neural head avatars from a single reference image using point-based neural rendering. CVTHead considers the sparse vertices of mesh as the point set and employs the proposed Vertex-feature Transformer to learn local feature descriptors for each vertex. This enables the modeling of long-range dependencies among all the vertices. Experimental results on the VoxCeleb dataset demonstrate that CVTHead achieves comparable performance to state-of-the-art graphics-based methods. Moreover, it enables efficient rendering of novel human heads with various expressions, head poses, and camera views. These attributes can be explicitly controlled using the coefficients of 3DMMs, facilitating versatile and realistic animation in real-time scenarios.

Code Implementations1 repo
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