CVNov 15, 2023

Single-Image 3D Human Digitization with Shape-Guided Diffusion

arXiv:2311.09221v156 citationsh-index: 15
Originality Incremental advance
AI Analysis

This addresses the need for efficient 3D human digitization in applications like virtual reality or gaming, though it builds incrementally on existing diffusion and 3D methods.

The paper tackles the problem of generating a 360-degree, photorealistic 3D model of a clothed human from a single image, achieving state-of-the-art results with high-resolution and consistent appearance.

We present an approach to generate a 360-degree view of a person with a consistent, high-resolution appearance from a single input image. NeRF and its variants typically require videos or images from different viewpoints. Most existing approaches taking monocular input either rely on ground-truth 3D scans for supervision or lack 3D consistency. While recent 3D generative models show promise of 3D consistent human digitization, these approaches do not generalize well to diverse clothing appearances, and the results lack photorealism. Unlike existing work, we utilize high-capacity 2D diffusion models pretrained for general image synthesis tasks as an appearance prior of clothed humans. To achieve better 3D consistency while retaining the input identity, we progressively synthesize multiple views of the human in the input image by inpainting missing regions with shape-guided diffusion conditioned on silhouette and surface normal. We then fuse these synthesized multi-view images via inverse rendering to obtain a fully textured high-resolution 3D mesh of the given person. Experiments show that our approach outperforms prior methods and achieves photorealistic 360-degree synthesis of a wide range of clothed humans with complex textures from a single image.

Foundations

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