CVNov 20, 2023

GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting

arXiv:2311.11700v4464 citationsh-index: 19
Originality Incremental advance
AI Analysis

This work addresses real-time dense mapping and localization for robotics or AR/VR, offering incremental improvements in speed and robustness over existing neural implicit SLAM methods.

The paper tackles the problem of dense visual SLAM by introducing GS-SLAM, which uses 3D Gaussian representation to balance efficiency and accuracy, achieving competitive performance on Replica and TUM-RGBD datasets with significant speedup in map optimization and rendering.

In this paper, we introduce \textbf{GS-SLAM} that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping (SLAM) system. It facilitates a better balance between efficiency and accuracy. Compared to recent SLAM methods employing neural implicit representations, our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering. Specifically, we propose an adaptive expansion strategy that adds new or deletes noisy 3D Gaussians in order to efficiently reconstruct new observed scene geometry and improve the mapping of previously observed areas. This strategy is essential to extend 3D Gaussian representation to reconstruct the whole scene rather than synthesize a static object in existing methods. Moreover, in the pose tracking process, an effective coarse-to-fine technique is designed to select reliable 3D Gaussian representations to optimize camera pose, resulting in runtime reduction and robust estimation. Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets. Project page: https://gs-slam.github.io/.

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