CVNov 26, 2023

Efficient Encoding of Graphics Primitives with Simplex-based Structures

arXiv:2311.15439v1h-index: 2
Originality Incremental advance
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This work addresses computational bottlenecks in graphics and neural rendering for researchers and practitioners, offering an incremental improvement over existing methods.

The paper tackles the computational inefficiency of grid-based structures for encoding graphics primitives by proposing a simplex-based approach that scales linearly with dimension, achieving up to 41.2% speedup in volumetric rendering and 9.4% less time in image fitting compared to baselines.

Grid-based structures are commonly used to encode explicit features for graphics primitives such as images, signed distance functions (SDF), and neural radiance fields (NeRF) due to their simple implementation. However, in $n$-dimensional space, calculating the value of a sampled point requires interpolating the values of its $2^n$ neighboring vertices. The exponential scaling with dimension leads to significant computational overheads. To address this issue, we propose a simplex-based approach for encoding graphics primitives. The number of vertices in a simplex-based structure increases linearly with dimension, making it a more efficient and generalizable alternative to grid-based representations. Using the non-axis-aligned simplicial structure property, we derive and prove a coordinate transformation, simplicial subdivision, and barycentric interpolation scheme for efficient sampling, which resembles transformation procedures in the simplex noise algorithm. Finally, we use hash tables to store multiresolution features of all interest points in the simplicial grid, which are passed into a tiny fully connected neural network to parameterize graphics primitives. We implemented a detailed simplex-based structure encoding algorithm in C++ and CUDA using the methods outlined in our approach. In the 2D image fitting task, the proposed method is capable of fitting a giga-pixel image with 9.4% less time compared to the baseline method proposed by instant-ngp, while maintaining the same quality and compression rate. In the volumetric rendering setup, we observe a maximum 41.2% speedup when the samples are dense enough.

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