CVAINov 29, 2023

CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting

arXiv:2311.17907v156 citationsh-index: 29
Originality Highly original
AI Analysis

This addresses limitations in text-to-3D generation for creating realistic, controllable multi-object scenes, representing a novel method rather than an incremental improvement.

The paper tackles the problem of generating detailed, multi-object 3D scenes from text, achieving state-of-the-art results with improved object combinations and physics accuracy compared to existing methods.

With the onset of diffusion-based generative models and their ability to generate text-conditioned images, content generation has received a massive invigoration. Recently, these models have been shown to provide useful guidance for the generation of 3D graphics assets. However, existing work in text-conditioned 3D generation faces fundamental constraints: (i) inability to generate detailed, multi-object scenes, (ii) inability to textually control multi-object configurations, and (iii) physically realistic scene composition. In this work, we propose CG3D, a method for compositionally generating scalable 3D assets that resolves these constraints. We find that explicit Gaussian radiance fields, parameterized to allow for compositions of objects, possess the capability to enable semantically and physically consistent scenes. By utilizing a guidance framework built around this explicit representation, we show state of the art results, capable of even exceeding the guiding diffusion model in terms of object combinations and physics accuracy.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes