CVAIRODec 4, 2023

SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM

MIT
arXiv:2312.02126v3602 citationsh-index: 91CVPR
Originality Highly original
AI Analysis

This addresses the problem of non-volumetric or implicit scene representations in dense SLAM for robotics and augmented reality, offering a novel method for improved fidelity.

SplaTAM tackled dense SLAM by using explicit 3D Gaussian representations for high-fidelity reconstruction from a single unposed RGB-D camera, achieving up to 2x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods.

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However, current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM, an approach that, for the first time, leverages explicit volumetric representations, i.e., 3D Gaussians, to enable high-fidelity reconstruction from a single unposed RGB-D camera, surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations, including fast rendering and dense optimization, quickly determining if areas have been previously mapped, and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation, map construction, and novel-view synthesis over existing methods, paving the way for more immersive high-fidelity SLAM applications.

Code Implementations2 repos
Foundations

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