CVDec 4, 2023

GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis

arXiv:2312.02155v3198 citationsh-index: 17CVPR
Originality Incremental advance
AI Analysis

This addresses the need for efficient human view synthesis in applications like VR/AR, though it builds incrementally on existing Gaussian Splatting techniques.

The paper tackles the problem of real-time novel view synthesis of human characters from sparse camera views by introducing GPS-Gaussian, a method that regresses Gaussian Splatting parameters directly from source views without per-subject optimization. The result is 2K-resolution rendering that outperforms state-of-the-art methods while achieving high rendering speed.

We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations, we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end, we train our Gaussian parameter regression module on a large amount of human scan data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.

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