AIMADec 4, 2023

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games

arXiv:2312.02231v11 citationsh-index: 10
Originality Synthesis-oriented
AI Analysis

This work provides a method to create varied training and testing grounds for learning algorithms, but it is incremental as it applies existing evolutionary techniques to a specific simulation framework.

The paper tackled the problem of generating diverse environments for multi-agent artificial life and reinforcement learning by using quality diversity evolutionary search within the Amorphous Fortress framework, resulting in families of 0-player games that exhibit competitive and cooperative dynamics with measurable complexity in agent behaviors.

We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be recombined to control the behavior of agents in the `fortress' grid-world. The behaviors and conditions of the agents within the framework are designed to capture the common building blocks of multi-agent artificial life and reinforcement learning environments. Using quality diversity evolutionary search, we generate diverse sets of environments. These environments exhibit certain types of complexity according to measures of agents' FSM architectures and activations, and collective behaviors. Our approach, Quality Diversity in Amorphous Fortress (QD-AF) generates families of 0-player games akin to simplistic ecological models, and we identify the emergence of both competitive and co-operative multi-agent and multi-species survival dynamics. We argue that these generated worlds can collectively serve as training and testing grounds for learning algorithms.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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